There are a few memorable missions that were darkly funny with turns I won’t spoil here, but I actually think Borderlands works best when it amps up the drama rather than being 24/7 gags. ![]() It’s not really as over-the-top as I imagined it would be, though for a script full of jokes, there aren’t a ton of outright laughs. If you appreciated Borderlands’ humor before (or didn't), nothing has really changed. I actually liked most of the new characters introduced as well, including Lorelei, a freedom fighter working with Rhys form Tales of the Borderlands, or Wainwright Jakobs, the heir to the Jakobs firearms brand, who also happens to be dating our old friend Sir Hammerlock. Players will be delighted by most of the characters that return to the series, though there are a few notable names missing that perhaps may show up in DLC or the like. Be goaded over the radio by the main antagonist. Yes, you’re going to different planets for the first time instead of the ice/jungle/deserts of Pandora, but it’s all the same concept, albeit a bit larger in scale. This is where Borderlands 3 feels pretty identical to the last two. They, and we, are on a quest to find the various vaults that were shown on other planets at the end of Borderlands 2 to unlock their ultimate power. They’ve figured out that the two of them can control the roaming bandits of Pandora by absorbing them into a cult called the Children of the Vault. It’s just…a lot more Borderlands, with improvements bolted on whenever possible.īorderlands 3 follows four new Vault Hunters as they work for Lilith, now commander of the Crimson Raiders, who is fighting against a cult led by siblings Tyreen and Troy, both Sirens with…interesting powers. There are no shared social spaces, no always-online instanced worlds. Most, including me, will generally view this is a good thing, considering how beloved the past games are, and how exhausting “games as service” has become in many ways. What is perhaps the most surprising thing about Borderlands 3 is how little things have really changed since Borderlands 2, at least in terms of the larger picture and structure of the game.
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